Since I’m a very big fan of putting people I know in my games, when I was 13 y/o, (prima superiore, probably the equivalent of 9th grade) I shared my thoughts with some friends about making a game with our latin teacher as the protagonist (shout out to Mr. C). The question I asked the most to my friends was “what should I add to the game?”. The step from there to “I should add EVERYTHING to this game.” was very brief.
School Mayhem 2 is about my latin teacher, a man that can shoot from his arms, saving the school from the brainwashing of our chemistry teacher, the Agent X.
It takes place in real points-of-interest of the city where I live. I had lots of fun in sculpiting voxel by voxel my city, and also introduced my close friend Nik5 to game developing (later on he would join me in my Ludum Dare 48 epic quest).
Pretty basic gameplay, since I made it with a limited but still very fun engine called Voxatron.